OC 3 – Back Matter – References

«If I have seen further, it is by standing on the shoulders of Giants.»
Isaac Newton Bernard von Chartres

Alley, M. (1996). The Craft of Scientific Writing (3rd ed.). Springer.

Anderson, C. (2007). The Long Tail. Random House Business Books.

Burnett, W., & Evans, D. J. (2016). Designing Your Life. How to build a well-lived, joyful life. Alfred A. Knopf.

Carroll, R. (2018). The Bullet Journal Method. 4th Estate.

Cialdini, R. (2016). Pre-Suasion. Random House Books.

Chase, W. G., & Simon, H. A. (1973). The mind’s eye in chess. In W. G. Chase (Ed.), Visual information processing (pp. 215–281). Academic Press. https://doi.org/10.1016/B978-0-12-170150-5.50011-1

Csikszentmihalyi, M. (1996). Creativity. Harper Perennial.

DIN Deutsches Institut für Normung e. V. (2011). DIN EN ISO 9241-210. Ergonomie der Mensch-System-Interaktion – Teil 210: Prozess zur Gestaltung gebrauchstauglicher interaktiver Systeme. Berlin, Germany: Beuth Verlag.

Dörner, D. (2015). Die Logik des Misslingens. Strategisches Denken in komplexen Situationen. Rowohlt Taschenbuch Verlag.

Duke, A. (2022). Quit. Random House Books.

Ericsson, K. A., Krampe, R. Th., & Tesch-Römer, C. (1993). The Role of Deliberate Practice in the Acquisition of Expert Performance. Psychological Review, 100(3), Article 3.

Ericsson, K. A., & Lehmann, A. C. (1996). Expert and Exceptional Performance: Evidence of Maximal Adaptation to Task Constraints. Annual Review of Psychology, 47, 273–305.

Fogg, B. J. (2009). A behavior model for persuasive design. Proceedings of the 4th International Conference on Persuasive Technology, Persuasive ’09. https://doi.org/10.1145/1541948.1541999

Greenberg, S., Carpendale, S., Marquardt, N., & Buxton, B. (2012). Sketching User Experiences. Morgan Kaufmann.

Greene, R. (2012). Mastery. Penguin Books.

Heinlein, R. A. (1989). Stranger in a Strange Land. Ace Books.

Holiday, R., & Hanselman, S. (2016). The Daily Stoic. 366 Meditations on Wisdom, Perseverance, and the Art of Living. Portfolio.

IBM. (2018). Prioritization Grid Toolkit activity – Enterprise Design Thinking. Retrieved June 23, 2022, from https://www.ibm.com/design/thinking/page/toolkit/activity/prioritization

Kuhn, D., Cheney, R., & Weinstock, M. (2000). The development of epistemological understanding. Cognitive Development, 15, 309–328.

Lamott, A. (1994). bird by bird. Anchor Books.

Lencioni, P. (2002). The Five Dysfunctions of a Team. Jossey-Bass.

Pham, T. (2011). Clearing to Neutral: The One Habit That Stops You From Procrastinating. AsianEfficiency. Retrieved August 7, 2013, from http://www.asianefficiency.com/habits/clearing-to-neutral/

Mekler, E. D., & Hornbæk, K. (2019). A framework for the experience of meaning in human-computer interaction. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3290605.3300455

Newport, C. (2016). Deep Work. Rules for Focused Success in a Distracted World. Piatkus.

Runco, M. A. (2007). Creativity. Elsevier.

Schwartz, M. A. (2008). The importance of stupidity in scientific research. Journal of Cell Science, 121, 1771.

Shneiderman, B. (2002). Creativity Support Tools. Communications of the ACM, 45(10), 116–120.

Wallas, G. (1926). The Art of Thought. Jonathan Cape.

 

 


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